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Call of Duty: Black Ops 2 – Patch 1.06 erhältlich

Treyarch hat heute einen neuen Patch mit der Versionsnummer 1.06 zum bereits erhältlichen Shooter “Call of Duty: Black Ops 2″ veröffentlicht, welcher verschiedene Änderungen am Gameplay-Balancing und an den Waffen vornimmt. Außerdem wurden auch neue Features hinzugefügt, welche ihr im folgenden Changelog nachlesen könnt.

call of duty  black ops 2 569x320 Call of Duty: Black Ops 2   Patch 1.06 erhältlich

New Features & Feature Improvements

  • Added support for Live Streaming in all Public Match playlists.
  • Added League Best from Season 1 to Player Card.
    • If you played in multiple series and/or multiple teams then your highest division and rank will be displayed.  The League Best will span all seasons.  If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
  • Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
  • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
  • Implemented sorting of Medals in the After Action Report.
  • Lowered HUD threshold for the “low health” overlay to increase player’s awareness of low health.
  • Added a “Go to Top” button for the League Leaderboard.

Issues Addressed

  • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
  • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
  • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
  • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
  • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
  • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
  • Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
  • Corrected mode description message displayed on YouTube when Live Streaming  Public Match Core game modes.
  • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
  • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
  • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
  • Improved turret tracking to eliminate false positives when checking line of sight.
  • Turrets now have smoother tracking when targeting players.
  • Improved bot pathing on multiple maps.
  • Current League Info is now getting updated properly in the Player Identity.
  • Manual sorting on League Teams removed as the results are now returned correctly.
  • Improved the Scoreboard to make friend Playercard information more accessible.
  • Addressed multiple UI issues.
  • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
  • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
  • Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
  • Fixed UI errors when linking Live Stream.
  • Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
  • Improved image alignment when Stereoscopic 3D is enabled.
  • Addressed an issue where players were able to plant numerous Assault Shields.
  • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
  • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
  • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
  • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
  • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
  • Various minor map fixes were made across multiple maps.

Gameplay Balancing

Scorestreaks:

  • Death Machine: 3 hit kill range increased.
  • Dragonfire: health increased, gun spread reduced.
  • AGR: ground speed increased, reduced machine gun close range damage.
  • Warthog: reduced missile delay.
  • Lodestar: reduced missile speed and AOE radius.
  • Swarm: drone re-spawn delay increased.

Perks:

  • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:

  • Trophy System: increased range.

SMGs:

  • All + Silencers: reduced range.

Assault Rifles:

  • All: reduced idle sway.
  • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
  • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
  • SCAR: Increased 3-hit kill range.  Maximum amount of bullets to kill is now 4.
  • SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
  • MTAR: increased 3-hit kill range.
  • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
  • FAL OSW + Select Fire: increased recoil.
  • FAL OSW: increased hip spread.

LMGs:

  • All: ADS in and out time reduced.

Shotguns:

  • SRM1216: slightly increased short range damage.

Pistols:

  • Executioner: increased medium range damage.

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